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<title>Emulation (observational learning)</title>
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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Emulation (observational learning)</span></span>
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<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="en" dir="ltr"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><p>In <b>emulation</b> learning, subjects learn about parts of their environment and use this to achieve their own goals and is an <a href="Observational_learning" title="Observational learning">observational learning</a> mechanism (sometimes called social learning mechanisms).<sup id="cite_ref-edpsycinteractive.org_1-0" class="reference"><a href="#cite_note-edpsycinteractive.org-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>In this context, emulation was first coined by <a href="Child_psychologist" class="mw-redirect" title="Child psychologist">child psychologist</a> David Wood in 1988.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> In 1990<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> "emulation" was taken up by <a href="Michael_Tomasello" title="Michael Tomasello">Michael Tomasello</a> to explain the findings of an earlier study on ape social learning.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The meaning of the term emulation has changed gradually over time.
</p><p>Emulation is different from <a href="Imitation" title="Imitation">imitation</a> - because emulation focuses on the action's environmental results instead of a model's action themselves. The fidelity of an observational learning mechanism is expected to have profound implications for its capacity for <a href="Cultural_transmission" class="mw-redirect" title="Cultural transmission">cultural transmission</a>. Emulation is argued by some to produce only fleeting fidelity - though this is still being discussed.
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<div class="mw-heading mw-heading2"><h2 id="History_of_the_term">History of the term</h2></div>
<p>In the original version, emulation referred to observers understanding objects in their potential to help them achieve desired results. They gained this understanding (or were triggered in their understanding) by seeing demonstrators achieving these very results with these objects. The actions performed by the demonstrators however were not copied, so it was concluded that observers learn "from the demonstration, that the tool may be used to obtain the food" (Tomasello et al., 1987).
</p><p>In 1996,<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <a href="Michael_Tomasello" title="Michael Tomasello">Tomasello</a> redefined the term: "The individual observing and learning some <a href="Affordances" class="mw-redirect" title="Affordances">affordances</a> of the behavior of another animal, and then using what it has learned in devising its own behavioral strategies, is what I have called emulation learning. ... an individual is not just attracted to the location of another but actually learns something about the environment as a result of its behavior". An even later definition further clarifies: "In emulation learning, learners see the movement of the objects involved and then come to some insight about its relevance to their own problems".<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Here animals are described as learning some physics or causal relations of the environment. This does not necessarily involve a very complex understanding of abstract phenomena (as to what defines a "tool as a tool").
Emulation comprises a large span of <a href="Cognitive_complexity" title="Cognitive complexity">cognitive complexity</a>, from minimal cognitive complexity to complex levels.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Emulation was originally invented as a "<a href="Cognitivism_(psychology)" title="Cognitivism (psychology)">cognitivist</a>'s alternative" to <a href="Associative_learning" class="mw-redirect" title="Associative learning">associative learning</a> (Tomasello, 1999), spanning learning about how things function and their "affordances"<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> put to the use of achieving one's own goals: "Emulation learning in tool-use tasks seems to require the perception and understanding of some causal relations among objects".<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> This necessarily involves some "insight" – a cognitive domain. To further highlight this point Call &amp; Carpenter wrote in 2001:<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> "it would be a harder task to teach robots to emulate than it is already to teach them to imitate".
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<div class="mw-heading mw-heading2"><h2 id="Current_theory">Current theory</h2></div>
<p>Huang &amp; Chaman (2005<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>) have summarized the different connotations of emulation that are being discussed. These versions are: "end state emulation", "goal emulation", "object movement reenactment", and "emulation via affordance learning". In their words: in end state emulation "the presence of an end result motivates an observer to replicate the result without explicitly encoding it in relation to the
model's goal". In goal emulation, "an observer attributes a goal to the model while attempting to devise his or her own strategy to reproduce the end result". In object movement reenactment "when an observer sees an object or its parts move, and that movement leads to a salient outcome, seeing the object movement might motivate the observer to reproduce the outcome". Emulation via affordance learning "refers to a process whereby an observer detects stimulus consequences, such as dynamic properties and temporal–spatial causal relations of objects, through watching the object movements".
Byrne (2002<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>) has come up with a slightly different classification, and which is looking more closely at the learning on the object level. He distinguishes three forms: 1) learning physical properties of objects 2) learning the relationships among objects 3) understanding cause-and-effect relationships and changes of state of objects (e.g. "that a stick can be used as a rake").
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<div class="mw-heading mw-heading2"><h2 id="Experimental_approaches">Experimental approaches</h2></div>
<p>Emulation has been researched in a diverse range of species, including humans. The methodology most often applied is the so-called ghost-condition – put forward by <a href="Cecilia_Heyes" title="Cecilia Heyes">Cecilia Heyes</a> and colleagues in 1994.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Ghost condition demonstrations do not involve any information on body movements. Instead, the parts of the apparatus move as if a ghost moves them (for this purpose often very thin fishing line is attached to the moving parts and which transmits the necessary forces). While the use of this method (and subsequently the interpretation of findings) has been criticized on the basis of it lacking ecological validity (it is a strange thing for non-animate objects to move on their own accord<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>), it succeeded in showing that environmental information can be enough for observational learning to occur (work on pigeons<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>). Thus, the general validity of the ghost condition is now established. Chimpanzees tested with this methodology have sometimes failed to copy,<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> but copied in another study<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> – as did dogs.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Recently <sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> it was shown that in human children, emulation learning enables children to copy in a constructive task solutions that they themselves were unable to produce on their own, an important stepping stone for <a href="Cumulative_culture" class="mw-redirect" title="Cumulative culture">cumulative culture</a>. This study therefore showed, empirically, that <a href="Imitation" title="Imitation">imitation</a> is not a necessary requirement for cumulative culture (contra to some previous claims).
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<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Cognitive_imitation" title="Cognitive imitation">Cognitive imitation</a></li>
<li><a href="Culture" title="Culture">Culture</a></li>
<li><a href="Modeling_(psychology)" title="Modeling (psychology)">Modeling (psychology)</a></li>
<li><a href="Observational_learning" title="Observational learning">Observational learning</a></li>
<li><a href="Dual_inheritance_theory#Social_learning_and_cumulative_cultural_evolution" title="Dual inheritance theory">Social learning and cumulative cultural evolution</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.edpsycinteractive.org/topics/soccog/soclrn.html">"Educational Psychology Interactive: Observational Learning"</a>. <i>www.edpsycinteractive.org</i>.</cite></span>
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<li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text">Wood, D. 1988. How children think and learn. London: Basil Blackwell.</span>
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<li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text">Tomasello, M. 1990. Cultural transmission in the tool use and communicatory signaling of chimpanzees? In: "Language" and intelligence in monkeys and apes: Comparative developmental perspectives (Ed. by Parker, S. T. &amp; Gibson, K. R.), pp. 274-311. New York, NY, US: Cambridge University Press.</span>
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<li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text">Tomasello, M., Davis-Dasilva, M., Camak, L. &amp; Bard, K. 1987. Observational learning of tool use by young chimpanzees. Human evolution, 2, 175-183.</span>
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<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text">Tomasello, M. 1996. Do apes ape? In: Social learning in animals: The roots of culture (Ed. by Heyes, C. M. &amp; Galef, B. G., Jr.), pp. 319-346. San Diego, CA, USA: Academic Press, Inc.</span>
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<li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text">Boesch, C. &amp; Tomasello, M. 1998. Chimpanzee and human cultures. Current Anthropology, 39, 591-614.</span>
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<li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text">Custance, D. M., Whiten, A. &amp; Fredman, T. 1999. Social learning of an artificial fruit task in capuchin monkeys (Cebus apella). Journal of Comparative Psychology, 113, 13-23.</span>
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<li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text">Tomasello, M. 1999. Emulation learning and cultural learning. Behavioral and Brain Sciences, 21, 703-704.</span>
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<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text">Call, J. &amp; Tomasello, M. 1995. Use of social information in the problem solving of orangutans (Pongo pygmaeus) and human children (Homo sapiens). Journal of Comparative Psychology, 109, 308-320.</span>
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<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text">Call, J. &amp; Carpenter, M. 2001. Three sources of information in social learning. In: Imitation in Animals and artifacts (Ed. by Dautenkahn, K.): MIT Press.</span>
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<li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text">Huang, C.-T. &amp; Charman, T. 2005 Gradations of Emulation Learning in Infants' Imitation of Actions on Objects. Journal of Experimental Child Psychology 92, 276-302</span>
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<li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text">Byrne, R.W- 2002 Emulation in apes: verdict 'not proven' Behavioral and Brain Sciences 5, 21-22</span>
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<li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text">Heyes, C. M., Jaldow, E., Nokes, T. &amp; Dawson, G. R.
1994: Imitation in rats (Rattus norvergicus): the role of demonstrator action. Behav. Proc. 32, 173—182.</span>
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<li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text">Byrne, R. W. 2002 Imitation of novel complex actions: what does the evidence from animals mean? Adv. Study Behav. 31, 77–105.</span>
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<li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text">Klein, E. D. &amp; Zentall, T. R. 2003 Imitation and affordance learning by pigeons (Columba livia). J. Comp. Psychol. 117, 414–419</span>
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<li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text">Tennie, C., J. Call, et al. (2006). "Push or Pull: Imitation vs. Emulation in Great Apes and Human Children." Ethology 112(12): 1159-1169.</span>
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<li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text">Hopper, L. M., Spiteri, A., Lambeth, S. P., Schapiro, S. J., Horner, V. &amp; Whiten, A. 2007 Experimental studies of traditions and underlying transmission processes in chimpanzees. Anim. Behav. 73, 1021–1032.</span>
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<li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text">Hopper, L. M., S. P. Lambeth, et al. (2008). "Observational Learning in Chimpanzees and Children Studied Through 'Ghost' Conditions." Proceedings of the Royal Society of London B Biological Sciences 275(1636): 835-840.</span>
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<li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text">Miller, H. C., R. Rayburn-Reeves, et al. (2009). "Imitation, Emulation by Dogs Using a Bidirectional Control Procedure." Behavioural Processes 80(2): 109-114.</span>
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<li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text">Reindl, E., Apperly, I.A., Beck, S.R., &amp; Tennie, C. (2017). "Young children copy cumulative technological design in the absence of action information". Scientific Reports 7: 1788.</span>
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<div class="mw-heading mw-heading2"><h2 id="Further_reading">Further reading</h2></div>
<ul><li>Tennie, C., Call, J. &amp; Tomasello M. (2009). <a rel="nofollow" class="external text" href="http://www.eva.mpg.de/psycho/pdf/Publications_2009_PDF/Tennie_Call_Tomasello_2009.pdf">Ratcheting up the ratchet: on the evolution of cumulative culture</a>. <i>Philosophical Transactions of the Royal Society, 364,</i> 2405-2415.</li>
<li>Whiten, A. Horner, V., Litchfield, C. A., &amp; Marshall-Pescini, S. (2004). <a rel="nofollow" class="external text" href="http://psych.hanover.edu/Classes/Learning/papers/WHITEN%20et%20al%202004.pdf">How do apes ape?</a>. <i>Learning &amp; Behavior, 32,</i> 36-52.</li>
<li>Zentall, T.R. (2006). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070610222427/http://www.cogs.indiana.edu/spackled/imitation.pdf">Imitation: Definitions, evidence, and mechanisms</a>. <i>Animal Cognition, 9,</i> 335-353.</li></ul></div><!--htdig_noindex--><div><div class="zim-footer">
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